Week 2 Lecture Notes
The Design Process
The creation of interactives follows a process of several steps from conceptualisation to usability. Verplank’s (n.d.), interoperation of this process highlights eight distinct phases beginning as an idea in response to an error and ending as a manipulatable finalised product. For the Interactive Designer, this process begins in a very rudimentary stage, utilising mediums such as sketching or sticky-notes to allow one to easily remove and rearrange the disorganised pieces of a greater whole. It’s through the piecing together of these basic elements that we can solve issues before they arise and get a clear understanding of what the remaining steps in the design process will look like.
As a design progresses past the basic planning stages, a designer is required to begin to prototype their ideas. Prototyping gives a designer the opportunity to view a design in action. Additionally, by having these prototypes used by the public, one is able to get an early glimpse as to how a design may be used in its final context.
When developing an interactive design, one cannot simply create in a vacuum and must instead aim to achieve a deeper insight into their targeted audience’s behaviour and the context in which they will perform said behaviour. A designer needs to question how and what their audience is doing and what may be providing for or hindering them from doing it. Additionally, a designer needs to provide an interactive that has use specific to the surrounding environment (e.g. an app with limited, specific and convenient functionality in a public setting, and a computer program with intensive detailing for at-home usage.)
The process of creating an Interactive Design is extensive and multifaceted, but also essential. Through the early development stages of an interactive, one is able to deduce and understand the specifics of a larger design. As this process progresses, a designer will come to gather a greater understanding of the audience they are responding to. It’s only through this gradual process that a design can be constructed accurately and appropriately to its desired context. Interactive designs are a response to a need – one that cannot be fully understood without having first been listened too. The design process is one that provides a means for designers to better engage with and understand their design as it evolves, leading to better solutions to problems.
Qimono. (2016). Question Mark Pile [Graphic]. Retrieved from https://pixabay.com/en/question-mark-pile-question-mark-1495858/
Unsplash. (2013). Blogger Cellphone [Photograph]. Retrieved from https://pixabay.com/en/blogger-cellphone-office-business-336371/
Verplank, B. (n.d.). Process Overview [Graphic]. Retrieved from http://www.billverplank.com/Lecture/